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Game::PassableTile Class Reference

#include <Tile.h>

Inheritance diagram for Game::PassableTile:

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Collaboration diagram for Game::PassableTile:

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List of all members.

Detailed Description

Tile that is always passable, used for tiles on the map that start empty

Definition at line 123 of file Tile.h.


Constructor & Destructor Documentation

virtual Game::PassableTile::~PassableTile   [virtual]
 

Definition at line 125 of file Tile.h.


Member Function Documentation

AbstractTile * PassableTile::dynCopy   const [virtual]
 

Reimplemented from Game::AbstractTile.

Definition at line 85 of file Tile.cpp.

bool PassableTile::isPassable   const [virtual]
 

Reimplemented from Game::AbstractTile.

Definition at line 106 of file Tile.cpp.


The documentation for this class was generated from the following files:
Generated on Tue May 21 07:26:53 2002 for BomberLAN by doxygen1.2.12 written by Dimitri van Heesch, © 1997-2001