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Game::ReadKey Class Reference

#include <PlayerController.h>

Inheritance diagram for Game::ReadKey:

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Collaboration diagram for Game::ReadKey:

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List of all members.

Detailed Description

ParseAction for assigning strings to SDLKeys. Uses the map created by Menu::KeyMapContainer::getStringToKeyMap() to perform the translation

Definition at line 30 of file PlayerController.h.


Constructor & Destructor Documentation

ReadKey::ReadKey SDLKey &    key_
 

Definition at line 22 of file PlayerController.cpp.


Member Function Documentation

void ReadKey::getValue std::istream &    in [virtual]
 

Reimplemented from Parse::ParseAction.

Definition at line 26 of file PlayerController.cpp.


The documentation for this class was generated from the following files:
Generated on Tue May 21 07:26:54 2002 for BomberLAN by doxygen1.2.12 written by Dimitri van Heesch, © 1997-2001