| addSpark(FlameType spark, int duration=Constants::FLAME_DURATION) | Game::Flame | |
| drawAt(SDL_Surface *surf, SDL_Rect *loc) | Game::Flame | [virtual] |
| Flame() | Game::Flame | |
| isOnFire() | Game::Flame | |
| ~DrawableAt() | Graphics::DrawableAt | [virtual] |
| ~Flame() | Game::Flame |
1.2.12 written by Dimitri van Heesch,
© 1997-2001