| addPlayer(const std::string &blpFile, const std::string &cfgFile) | Game::GameMap | |
| BombPairAtPred class | Game::GameMap | [friend] |
| explodeTile(int x, int y) | Game::GameMap | |
| GameMap() | Game::GameMap | |
| readMap(std::istream &input) | Game::GameMap | |
| runGame(SDL_Surface *screen) | Game::GameMap | |
| tileIsPassable(int x, int y) const | Game::GameMap | |
| ~GameMap() | Game::GameMap |
1.2.12 written by Dimitri van Heesch,
© 1997-2001