#include <GameMap.h>
Collaboration diagram for Game::GameMap:

Public Methods | |
| bool | runGame (SDL_Surface *screen) |
| bool | tileIsPassable (int x, int y) const |
| void | explodeTile (int x, int y) |
| void | addPlayer (const std::string &blpFile, const std::string &cfgFile) |
Definition at line 82 of file GameMap.h.
|
|
Definition at line 77 of file GameMap.cpp. |
|
|
Definition at line 87 of file GameMap.cpp. |
|
||||||||||||
|
Add player to the game
Definition at line 152 of file GameMap.cpp. |
|
||||||||||||
|
Tells the tile at x,y to blow up, whether it has any effect on the tile is up to the tile Definition at line 200 of file GameMap.cpp. |
|
|
Definition at line 105 of file GameMap.cpp. |
|
|
Run a single iteration through the game loop, getting input, moving players, drawing, etc
Definition at line 299 of file GameMap.cpp. |
|
||||||||||||
|
Tells whether a tile in the map is passable
Definition at line 127 of file GameMap.cpp. |
|
|
|
1.2.12 written by Dimitri van Heesch,
© 1997-2001