| AbstractTile() | Game::AbstractTile | |
| AbstractTile::effect(MoveableItem &item) | Game::AbstractTile | [virtual] |
| deOccupy() | Game::AbstractTile | |
| drawAt(SDL_Surface *screen, SDL_Rect *loc)=0 | Graphics::DrawableAt | [pure virtual] |
| dynCopy() const=0 | Game::AbstractTile | [pure virtual] |
| hitWithExplosion() | Game::AbstractTile | [virtual] |
| isOccupied() const | Game::AbstractTile | |
| isPassable() const=0 | Game::AbstractTile | [pure virtual] |
| makeParserToParseMe(istream &inputFile)=0 | Parse::Parseable | [pure virtual] |
| occupy() | Game::AbstractTile | |
| ~AbstractTile() | Game::AbstractTile | [virtual] |
| ~DrawableAt() | Graphics::DrawableAt | [virtual] |
| ~Parseable() | Parse::Parseable | [virtual] |
1.2.12 written by Dimitri van Heesch,
© 1997-2001