| drawAt(SDL_Surface *screen, SDL_Rect *loc) | Graphics::ImageFrame | [virtual] |
| ImageFrame(DrawableAt *imageToFrame, Uint32 pix=0x3255123, Uint8 borderWidth=3) | Graphics::ImageFrame | |
| ~DrawableAt() | Graphics::DrawableAt | [virtual] |
| ~ImageFrame() | Graphics::ImageFrame |
1.2.12 written by Dimitri van Heesch,
© 1997-2001