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Bomb.cpp

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00001 //
00002 //      Copyright (C) 2002 Robert Renaud
00003 //
00004 //      This program is free software; you can redistribute it and/or
00005 //      modify it under the terms of the GNU General Public License
00006 //      as published by the Free Software Foundation; either version 2
00007 //      of the License, or (at your option) any later version.
00008 //
00009 //      This program is distributed in the hope that it will be useful,
00010 //      but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
00012 //
00013 //      See the GNU General Public License for more details.
00014 //
00015 //      You should have received a copy of the GNU General Public License
00016 //      along with this program; if not, write to the Free Software
00017 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00018 //
00019 
00020 #include "Bomb.h"
00021 
00022 using namespace Game;
00023 
00024 Bomb::Bomb(Sint16 x, Sint16 y, int bombRad, int moveSpeed, int numTicks) :
00025 MoveableItem(x, y, moveSpeed),
00026 bombRadius(bombRad),
00027 img(NULL),
00028 numTicksTilExplosion(numTicks)
00029 {
00030 //      Graphics::AnimatedImage* wrappedImg=new Graphics::AnimatedImage("GameData/Bomb/bombAnimation.ani");     
00031 //      wrappedImg->setTransparency(SDL_SRCCOLORKEY);
00032 //      img=new Graphics::ImageFrame(wrappedImg, SDL_MapRGB(SDL_GetVideoSurface()->format, 100, 100, 100));
00033         
00034         img =  new Graphics::AnimatedImage("GameData/Bomb/bombAnimation.ani", SDL_SRCCOLORKEY);
00035 }
00036 
00037 Bomb::~Bomb() {
00038         delete img;
00039         img = 0;
00040 }
00041 
00042 int Bomb::getBombRadius() {
00043         return bombRadius;
00044 }
00045 
00046 bool Bomb::tick() {
00047 //      if (!move()) return true; // moving bomb hit something, blow up
00048         numTicksTilExplosion--;
00049         return numTicksTilExplosion <= 0;
00050 }
00051 
00052 void Bomb::draw(SDL_Surface* screen) {
00053         img->drawAt(screen, &picPosition);
00054 }

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