| drawAt(SDL_Surface *screen, SDL_Rect *loc)=0 | Graphics::DrawableAt | [pure virtual] |
| effect(AbstractPlayer *p)=0 | Game::Powerup | [pure virtual] |
| ~DrawableAt() | Graphics::DrawableAt | [virtual] |
| ~Powerup() | Game::Powerup | [virtual] |
1.2.12 written by Dimitri van Heesch,
© 1997-2001