#include <Tile.h>
Inheritance diagram for Game::SlipperyTile:


Public Methods | |
| MovementEffect | effect (MoveableItem &p) |
| bool | isPassable () const |
| Parse::Parser * | makeParserToParseMe (std::istream &in) |
Definition at line 191 of file Tile.h.
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Reimplemented from Graphics::DrawableAt. |
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Reimplemented from Game::AbstractTile. |
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Lock movement of player, making them unable to change direction until they get onto a tile that unlocks their movement |
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The tile is passable, like most others, when it is not occupied Reimplemented from Game::AbstractTile. |
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Makes parser that contains the following identifier/action pairs Reimplemented from Parse::Parseable. |
1.2.12 written by Dimitri van Heesch,
© 1997-2001