| drawAt(SDL_Surface *surf, SDL_Rect *r) | Game::Powerup_impl | [protected, virtual] |
| effect(AbstractPlayer *p) | Game::IncreaseBombRadius | [virtual] |
| IncreaseBombRadius() | Game::IncreaseBombRadius | |
| Powerup_impl(Graphics::DrawableAt *pic) | Game::Powerup_impl | |
| ~DrawableAt() | Graphics::DrawableAt | [virtual] |
| ~Powerup() | Game::Powerup | [virtual] |
| ~Powerup_impl() | Game::Powerup_impl |
1.2.12 written by Dimitri van Heesch,
© 1997-2001